Two new announcements from the Team Green front as we head into the holidays. Nvidia’s 361.43 driver has just dropped, with two significant updates inside it, though only one will be of immediate benefit to customers. First, Nvidia has fixed the driver bug that caused abnormally high power consumption at high refresh rates when using Maxwell cards. This should prevent the issue we documented ...
Ever since Microsoft announced DirectX 12, gamers have clamored for hard facts on how the new API would impact gaming. Unfortunately, hard data on this topic has been difficult to come by — until now. Oxide Games has released an early version of its upcoming RTS game Ashes of the Singularity, and allowed the press to do some independent tire-kicking. Before we dive into the test results, ...
For the past few years, both AMD and Nvidia have been talking up their respective solutions for improving gaming display quality. Nvidia calls its proprietary implementation G-Sync, and has been shipping G-Sync displays with partner manufacturers for over a year, while AMD worked with VESA (Video Electronics Standard Association) to build support for Adaptive Sync (aka FreeSync) into the DisplayPort ...
At Nvidia’s keynote today to kick off GTC, CEO Jen-Hsun Huang spent most of his time discussing Nvidia’s various deep learning initiatives and pushing the idea of Tegra as integral to the self-driving car. He did, however, take time to introduce a new Titan X GPU — and to discuss the future of Nvidia’s roadmap. When Nvidia’s next-generation GPU architecture arrives next year, codenamed Pascal, ...
Late last week, we covered claims that the GTX 970 had a major memory flaw that didn’t affect Nvidia’s top-end GPUs, like the GTX 980. According to memory bandwidth tests, the GTX 970’s performance drops above 3.2GB of memory use and craters above 3.5GB. Meanwhile, many users have published claims that the GTX 970 fights to keep RAM usage at or slightly below 3.5GB of total VRAM whereas the GTX 980 ...