In Q4 2016, NVIDIA earned $0.99 per share on revenue of $2.2 billion. The Street's estimate was $0.83 per share on revenue of $2.1 billion. The Whisper number was $0.87/share. This leading stock continues to enjoy healthy earnings and is a leader in its space. more...
Graphics card makers often toss in a free game with the purchase of a new card. This used to take the form of a physical disc in the box, but these days it’s a code for online redemption. Until now, you could use those codes on any piece of hardware. Nvidia*has started to use a redemption system that is tied to the piece of hardware that included the game, effectively stopping consumers ...
After Nvidia’s record-breaking quarter earlier this month, it was clear that the overall gaming market had to be in fairly good shape. New data confirms this trend, both relative to the previous quarter and the same period a year ago. No matter where you look, overall gaming shipments are up — but the gains from those improvements aren’t being spread equally between AMD and Nvidia. ...
On November 8, 2006, Nvidia officially launched its first unified shader architecture and first DirectX 10-compatible GPU, the G80. The new chip debuted in two new cards, the $599 GeForce 8800 GTX and the $449 GeForce 8800 GTS. Today, the 8800 GTX’s specs seem modest, even low-end, with 128 shader cores, 32 texture mapping units, and 24 Render Outputs (ROPs), backed by 768MB of RAM. But back ...
For the last few years, Apple has been an AMD-only shop. Graphics may not be a core area that Apple focuses on — OpenGL support in the latest version of macOS remains stuck in 4.1 territory). But it does include*discrete graphics cards in several of its MacBook Pro and iMac products, as well as in all of the Mac Pro SKUs. Now, there’s talk that Apple might switch back to Nvidia. ...