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  1. Khronos Brings Vulkan to MacOS

    by , 03-03-2018 at 08:06 AM


    Apple loves to position itself as being on the cutting edge of OS research and development, but its long-term support for graphics APIs it didn’t develop in-house has been generally terrible. macOS is still limited to OpenGL 4.1, which was released in July, 2010. To put this in roughly approximate terms, imagine if Microsoft had quit evolving its graphics APIs with DirectX 11.0 and still expected ...
    Tags: ios, macos, metal, vulkan Add / Edit Tags
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  2. Nvidia drops most support for three and four-way SLI, or Who wrote Mantle, Vulkan, and DirectX 12

    by , 06-19-2016 at 10:53 PM


    The writing has been on the wall for this decision ever since Nvidia announced the GTX 1080, but the company has finally made it official: Three and four-way SLI rigs won’t be supported with GTX 1080 and 1070 GPUs, save for “a select few applications.”

    This news comes courtesy of PC Perspective, who spoke with Nvidia about the issue. While Nvidia isn’t requiring enthusiasts ...
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  3. Imagination pits Vulkan API against OpenGL in ‘gnomes per second’ test - One of the biggest expected announcements

    by , 08-22-2015 at 06:08 PM



    One of the biggest expected announcements at SIGGRAPH this week has been delayed: The Kronos Group has yet to release its Vulkan API. Fortunately, Imagination Technologies has taken over, and has released a tech demo to make the months of waiting more bearable. Gnome Horde demonstrates the impressive performance advantages that this low-level API provides compared with other graphics ...
    Tags: opengl, vulkan Add / Edit Tags
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