Over a decade ago, Koei announced a game based on an unproduced Kurosawa script called “Oni.” The game was shown off in the mid-aughts as “Ni-Oh,” Koei merged with Tecmo, and then an entire console generation slipped by. We went long stretches without hearing much of anything about this game, but it was evidently put under the tutelage of Team Ninja at some point. 2015 rolled around, and it finally ...
When the film studios and gaming industries began their brief flirtation with 3-D technology a few years back, there was a small (but occasionally raucus) debate over whether or not 3-D glasses and technology were somehow bad for people. Now with VR technology rapidly maturing, we’re seeing similar warnings and discussions over safety. As with 3-D, some of this is common sense, and some of it’s ...
Modern laptop technology has advanced enormously in recent years, as systems have gotten thinner, lighter, and more power efficient. Unfortunately, mobile gamers have been left out of most of these trends. The laws of physics aren’t kind to people who try to stuff 45-80W GPUs into ultrabook chassis. Gamers today mostly have to choose between ultraportable systems with lower-end graphics or larger ...
We covered Ashes of the Singularity and how the game’s DirectX 12 performance has evolved between AMD and Nvidia. This week, Microsoft has launched the PC version of Gears of War Ultimate Edition, but the characteristics of the two titles couldn’t be more different. The new Gears of War is catastrophically broken on Radeon cards. Jason Evangelho of Forbes has details on the exceedingly ...
Today, just before Mobile World Congress, HTC announced both Vive VR’s price tag and some additional features. The headset will cost $800 at launch, pre-orders begin on February 29, and the device will include some novel functionality, including the ability to integrate with smartphones. Vive’s official announcement states: “Enabling you to stay connected to the real world, without ...