In many ways, E3 is an annual reminder of the game industry’s worst impulses. Giant, sometimes monolithic, and often short-sighted corporations bombard the gaming public with assembly-line products saturated for no good reason with graphic violence and objectified and powerless women. This year was no exception. The big press conferences held over past two days were simultaneously unendurably loud and unendurably dull, a grim dump of guns (guns), germs (zombies), ...