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  1. Here’s the R9 Nano running in 4K at High Quality

    by , 03-10-2016 at 07:37 PM


    We covered Ashes of the Singularity and how the game’s DirectX 12 performance has evolved between AMD and Nvidia. This week, Microsoft has launched the PC version of Gears of War Ultimate Edition, but the characteristics of the two titles couldn’t be more different. The new Gears of War is catastrophically broken on Radeon cards.

    Jason Evangelho of Forbes has details on the exceedingly ...
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  2. Nintendo NX console coming this Christmas with new Zelda game

    by , 03-09-2016 at 08:37 PM


    It’s shaping up to be a major year for Nintendo if the rumor mill is even partially accurate. The company has already announced that it will showcase its new NX console at E3 this summer, as our sister site IGN reported, but fresh rumors suggest we’ll see the NX launch by Christmas of this year. That’s somewhat less time than either Microsoft or Sony gave themselves for ramping up the PS4 and Xbox ...
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  3. Avoid the Windows Store - The Windows Store saddles PC games with significant limitations

    by , 03-09-2016 at 12:37 AM


    Microsoft really wants PC and Xbox One gamers to have a common platform that links their purchases and allows for both cross-buying and possibly cross-play. At first, this seemed a win-win for everyone. Now, however, the restrictions placed on Windows 10 games sold through the Windows Store seem like they might kill the entire concept.
    We touched on this recently, but it’s worth revisiting ...
  4. How do SSDs work and How SSDs are different?

    by , 03-06-2016 at 12:14 AM



    Here at ExtremeTech, we’ve often discussed the difference between different types of NAND structures — vertical NAND versus planar, or multi-level cell (MLC) versus triple-level cells (TLC). Now, let’s talk about the more basic relevant question: How do SSDs work in the first place?

    To understand how and why SSDs are different from spinning discs, we need to talk a little ...
  5. Vulkan API reaches 1.0, claims broad API support, cross-OS compatibility up through Windows 10, Linux, SteamOS, Android, and Tizen

    by , 02-25-2016 at 01:57 PM


    It’s been some 18 months since Khronos announced the next-generation of OpenGL, and the final version of the spec, Vulkan, is finally ready for deployment. As of today, everything related to Vulkan — drivers, SDKs, and early software support is ready for launch. This is a change from Khronos’ usual practice, which is to announce a new version of the OpenGL API with vendor support following at a later ...
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