Yesterday, a report from the Nikkei claimed that Nintendo might sunset the Wii U as early as this year, to make room on store shelves for its upcoming console, the Nintendo NX. While not implausible, given the Wii U’s anemic sales to-date, it was a surprising move given that the NX is still months away from its E3 unveil and still-unknown launch date. Nintendo has since released a statement ...
When Microsoft announced the Xbox One, it unveiled a vision of the future in which all games would essentially be digital and could be shared between multiple people via a friends and family account. This vision failed to catch fire with the public for a number of reasons, including Microsoft’s insistence that the console must remain always-on, and the inability to resell games. It’s interesting, therefore, ...
For almost a decade, Apple and Imagination Technologies have been joined at the hip. Every iPhone from the original 2007 model has used a version of a PowerVR graphics core, as has the iPad. Apple’s business has been a huge boon for Imagination Technologies, but the company’s efforts to diversify outside of graphics by buying the MIPS architecture and developing real-time raytracing ...
Free PC games used to be dominated by oddball flash games or small-scale indie testbeds, but the free-to-play phenomenon has completely changed the landscape over the last couple of years. Now, the $60 AAA games that once ruled the roost are getting some real competition from games that offer large swaths of the experience for free. There are innumerable free-to-play games ...
Ever since the Xbox One and PS4 launched in 2013, it’s been clear that both consoles have problems maintaining a steady 30 FPS at 1920×1080 (1080p). Microsoft’s Xbox One has particular trouble with these settings and often runs at a lower resolution than its PS4 equivalent. Quantum Break was supposed to break this trend. The game was developed by Remedy Entertainment, the same studio behind Max Payne ...