The original Homefront, released in 2011 by THQ, was an intriguing game with a laundry list of flaws. But in spite of its failures, a sequel was greenlit anyway. THQ then proceeded to implode, the franchise was sold, it changed hands yet again, and now Homefront: The Revolution is finally available for purchase. Was it worth five years of turmoil and heartbreak? Let’s take a look.
Since this game spent a large part of its development cycle under the care of Crytek, it’s built on the CryEngine. And as such, it’s not entirely surprising that the PS4 version has a native resolution of 1920×1080, but the Xbox One is stuck at 1600×900. Both console builds target 30fps, but neither one delivers anything close to a stable frame rate.
Digital Foundry tested the performance on the consoles, and both were found wanting. Interestingly, the Xbox One actually performs a bit better than the PS4 — likely because of the faster CPU clock speeds and the lower resolution.
Unfortunately for Xbox One owners, it doesn’t make much of a difference. The frame rate is erratic for long stretches on either console, and even when the engine can deliver 30fps, frame pacing problems make the game a bit stuttery.
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