Ever since HTC and Oculus launched their respective headsets earlier this year, people have wondered which company had shipped more units and how the VR market was evolving as a whole. The Vive took an early lead over the Rift, thanks to unexplained component shortages that took several months for the Facebook subsidiary to iron out. But both firms have been shipping on time for months. Today, ...
Ever since the Oculus Rift and HTC Vive debuted, the Vive has had one significant feature that the Rift lacked: handheld controls. While not technically necessary for VR gaming, as many games default to an Xbox controller, the Vive’s support for touch controls was a critical difference that led some sites to endorse it over the Rift — despite the Vive’s $800 price, as opposed to Oculus’ $600. ...
The Berlin art dealer Heiner Bastian and his family announced they will give their house near Museum Island to the Prussian Cultural Heritage Foundation, the organisation that oversees the city’s museums.The house, designed by the British architect David Chipperfield and completed in 2007, currently showcases contemporary ...
At its Oculus Connect event today, Oculus announced a new set of $500 systems designed for fast, smooth VR at a much lower price point. When the Oculus Rift launched this year, Oculus’ official minimum recommendation was an 900 system running a GTX 970. Today, the company described a new technology it’s invented, asynchronous spacewarp, that allowed it to bring VR to much more affordable ...
For the last few years, Apple has been an AMD-only shop. Graphics may not be a core area that Apple focuses on — OpenGL support in the latest version of macOS remains stuck in 4.1 territory). But it does include*discrete graphics cards in several of its MacBook Pro and iMac products, as well as in all of the Mac Pro SKUs. Now, there’s talk that Apple might switch back to Nvidia. ...