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PSVR hands on: a week with Sony’s virtual reality headset

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by , 10-29-2016 at 03:00 PM (996 Views)
      
   


The PlayStation VR ($399) has been out in the wild for about a week now, and I’ve been busy giving it a thorough workout. Since my headset arrived last Thursday, I’ve spent countless hours fixing cars, golfing, defusing bombs, and leaning perilously over the virtual abyss.
With a few days of VR exploration under my belt, I’ve emerged from my dark and sweaty headset to lay bare exactly what the launch experience was like for the PSVR. I’ll hit on some of the biggest successes and failures, run down the seven games that I spent most of my time with, and by the end you should know if it’s worth making the investment. Now, let’s take a look at what the PlayStation VR is like in the real world.



Sony’s headset is immaculately designed. It slides on smoothly, adjusts easily, and looks sleek and futuristic. It doesn’t feel heavy at all when it’s resting on your head, and it feels solid in spite of the plastic exterior. Of the big three headsets, Sony delivered a product that’s much more attractive and comfortable than the competition. Even if the specs don’t quite match up to the Oculus and HTC Vive, it’s clear that the PSVR excels in other ways.

But once you get past the headset itself, you’re confronted with countless wires, a breakout box, and a camera that you need to work into your existing setup. It’s a huge hassle, and I still haven’t figured out a good way to store the PSVR and its massive cables when it’s not in use. Until we get low-latency, high-bandwidth wireless communications, this rat’s nest of cables and accessories is what we’ll have to put up with for this tier of VR. It goes without saying that the simplicity of the Gear VR is nice, but it’s just not the same thing. For now, my desk looks like a war zone.

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