Finally, suspend and resume is headed for the PS4. Sony officially confirmed that the long-awaited feature is coming in the next major firmware revision. Other convenience and performance tweaks will be added to firmware 2.50 (dubbed “Yukimura”) as well, so PS4 users will have an even better gaming experience going forward. In a blog post, Sony’s Scott McCarthy confirmed that game suspension ...
When Valve announced that it would begin porting games to Linux as part of its SteamOS initiative, the move was greeted with skepticism in many quarters. Could Valve move the industry back towards cross-platform gaming when Windows had locked it down for so long? The answer clearly seems to be yes — the Linux side has crossed a significant milestone, with more than a thousand actual games available (including ...
At Nvidia’s keynote today to kick off GTC, CEO Jen-Hsun Huang spent most of his time discussing Nvidia’s various deep learning initiatives and pushing the idea of Tegra as integral to the self-driving car. He did, however, take time to introduce a new Titan X GPU — and to discuss the future of Nvidia’s roadmap. When Nvidia’s next-generation GPU architecture arrives next year, codenamed Pascal, ...
Last week, we covered the announcement of the Khronos Group’s Vulkan API, as well as information on how AMD’s Mantle formed the fundamental basis of the new standard. Now that some additional information on Vulkan has become available, it seems likely that this new API will form the basis of Valve’s SteamOS push, while Direct3D 12 remains the default option for Microsoft’s PC and Xbox gaming initiatives. ...
PowerVR is announcing its new high-end GPU architecture today, in preparation for both Mobile World Congress and the Game Developers Conference (MWC and GDC, respectively). Imagination Technologies has lost some ground to companies like Qualcomm in recent years, but its cores continue to power devices from Samsung, Intel, MediaTek, and of course, Apple. The new GT7900 is meant to crown the Series 7 ...