With DirectX 12 coming soon with Windows 10, VR technology ramping up from multiple vendors, and the Vulkan API already debuted, it’s an exceedingly interesting time to be in PC gaming. AMD’s GCN architecture is three years old at this point, but certain features baked into the chips at launch (and expanded with Hawaii in 2013) are only now coming into their own, thanks to the improvements ...
Earlier this week, Sony released PS4 firmware 2.50 dubbed “Yukimura.” There are numerous changes with this latest version, but the biggest two are definitely the addition of suspend/resume and 60fps Remote Play. Of course, we knew that this update was coming, but I wanted to know how well these features actually worked. Is the process seamless? Does the higher frame rate cause any problems? ...
It’s difficult to know what to make of the Xbox One. When Microsoft first debuted the console nearly two years ago, its vision of the future of gaming slammed face first into the rock wall of consumer expectations. Microsoft offered a second-generation motion tracker with voice commands and an “always on” capability — but consumers didn’t want it. The company declared that online and retail disc purchases ...
For the past few years, both AMD and Nvidia have been talking up their respective solutions for improving gaming display quality. Nvidia calls its proprietary implementation G-Sync, and has been shipping G-Sync displays with partner manufacturers for over a year, while AMD worked with VESA (Video Electronics Standard Association) to build support for Adaptive Sync (aka FreeSync) into the DisplayPort ...
Nintendo dropped a pair of bombshells on the gaming world. First, the company announced that it had partnered with Japanese mobile game development company, DeNA (pronounced DNA), and would bring its major franchises — all of them — to mobile gaming. Second, it has begun work on a next-generation console, codenamed the Nintendo “NX.” Both of these announcements are huge shifts ...