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  1. Intel’s erratic Core M performance leaves an opening for AMD - Is this an opportunity for AMD’s Carrizo?

    by , 04-17-2015 at 10:44 AM


    When Intel announced its 14nm Core M processor it declared that this would be the chip that eliminated consumer perceptions of an x86 “tax” once and for all.* Broadwell, it was said, would bring big-core x86 performance down to the same fanless, thin-and-light form factors that Android tablets used, while simultaneously offering performance no Android tablet could match. It was puzzling, then, to observe ...
  2. Relying on server connections is ruining video games - And while that makes perfect sense for multiplayer games, single-player games are being impacted as well

    by , 04-16-2015 at 03:36 AM

    As time goes on, more games are relying on online elements. And while that makes perfect sense for multiplayer games, single-player games are being impacted as well. When used sparingly, it’s no big deal, but developers and publishers seem totally willing to sacrifice the user experience for online hooks. And unsurprisingly, consumers aren’t happy with the situation. So, when are developers going to get the ...
  3. Microsoft targets Halo Online modders with DMCA takedown

    by , 04-10-2015 at 03:29 AM

    Nobody likes to be told they can’t have something just because they live in the wrong part of the world. Case in point — Microsoft has earned the ire of gamers across the globe for its decision to make the upcoming free-to-play Halo Online PC title available only in Russia. Modders have gotten their hands on the game, though, and are busy removing the region lock. In response, Microsoft is unleashing ...
  4. DirectX 12, LiquidVR may breathe fresh life into AMD GPUs thanks to asynchronous shading

    by , 04-09-2015 at 10:25 PM

    With DirectX 12 coming soon with Windows 10, VR technology ramping up from multiple vendors, and the Vulkan API already debuted, it’s an exceedingly interesting time to be in PC gaming. AMD’s GCN architecture is three years old at this point, but certain features baked into the chips at launch (and expanded with Hawaii in 2013) are only now coming into their own, thanks to the improvements ...
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  5. Hands on: PS4 firmware 2.50 with suspend and resume, 60fps Remote Play

    by , 04-04-2015 at 02:03 PM

    Earlier this week, Sony released PS4 firmware 2.50 dubbed “Yukimura.” There are numerous changes with this latest version, but the biggest two are definitely the addition of suspend/resume and 60fps Remote Play. Of course, we knew that this update was coming, but I wanted to know how well these features actually worked. Is the process seamless? Does the higher frame rate cause any problems?
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