more...Without understanding what is there under the hood, DirectX is perplexing: "Why is it so difficult and confusing, can't it be made simpler?" And this is only the first stage. Further, you come to study the HLSL shader language and the peculiarities of video card programming. In order to avoid all these confusions, I suggest considering the internal structure of DirectX, though not going too deep into detail. Then we will write a small script in MQL that displays a triangle on the screen.
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