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This is a discussion on New Gadgets within the Electronics forums, part of the Non-Related Discussion category; I thought I'm already cool with my Fitbit 12 Types of New Gadgets That Will Define 2016...

      
   
  1. #41
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    I thought I'm already cool with my Fitbit

    12 Types of New Gadgets That Will Define 2016

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    member PhotoNews's Avatar
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    Television Goggles

    Inventor Hugo Gernsback is Demonstrating His Television Goggles in 1963

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    member GottaNew's Avatar
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    Steve Jobs and Bill Gates discuss the PC's future

    Steve Jobs and Bill Gates discuss the PC's future. Jobs Palo Alto home 1991

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    member MusicNews's Avatar
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    This is what Google looked like 15 years ago

    This is what Google looked like 15 years ago

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  5. #45
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    Hi. I'm waiting for the iPhone 7 release before I buy a new phone. I've been using my Samsung Galaxy Note 3 for a couple of years now. It's still in good condition but I feel like rewarding myself for everything I've done in my life. I just hope it will be released very soon.

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    PlayStation VR Could Change the Game



    Tokyo Game Show is around the corner, and one of the things that has fans the most excited is a closer look at PlayStation VR. 2016 will go down as the year that virtual reality became an actual reality for many fans. Both the Oculus Rift and HTC Vive have helped to prove that home VR is possible. However, both devices have such steep costs of entry that they’ve failed to gain traction in the larger market. PlayStation VR could change that with a large, pre-established user base and a significantly lower price point. Now, we’re starting to learn even more details about the highly hyped hardware as we countdown to the release.

    One of the biggest things on the minds of fans is a basic one: which games are going to be available at launch? We expect to get a better look at these when TGS rolls around, because several high-profile VR games will be shown including Batman: Arkham VR and Rez Infinite, a fresh take on the cult-classic, on-rails shooter. These come in addition to the VR edition of the highly anticipated Resident Evil 7, which seems to be a return to the series’ horror roots, much to the delight of fans.

    As the technology becomes more commonplace across the world, it wouldn’t be unreasonable to also expect its use to greatly expand. Virtual reality is already being used in many applications beyond just gaming and has even provided a new way to travel for those unable to leave their homes. The technology has actually helped some seniors to visit memorials and far off places that they never would have seen up close otherwise.

    This virtual sightseeing opens up the possibility for yet another form of entertainment: sports. Everyone always wants to be closer to the game and the action, but the reality is that most of us are relegated to enjoying the competitions from the comfort of our couches. But what if we could stay on the couch and still have courtside seats? While it might be some time before the technology catches up to showing something like a live broadcast of an NFL game, a much more realistic possibility is that we could see it in eSports first. Because many of these games will likely already have built-in VR support, it wouldn’t be that much of a stretch to offer a more in-depth spectator view, from inside the game. An estimated 70 million people worldwide watch eSports and that number is only continuing to grow as the market becomes more accepted in mainstream culture. There are already VR spectator modes for popular games such as DOTA 2 where fans can actually watch the match from inside the game, making for an incredibly meta fan experience. Who’s to say that the same experience won’t make its way to games like Madden, FIFA or even Call of Duty?

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  7. #47
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    Hey, any reviews on the iPhone 7? I was supposed to buy the Samsung Note 7, but because of battery issues i decided not to.

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    Senior Member matfx's Avatar
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    Apple's 2016 flagship Smartphone Duo : iPhone 7 & iPone 7 Plus

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    Apple’s 2016 flagship smartphone duo: the 4.7” iPhone 7 and the 5.5” iPhone 7 Plus. Both sport displays with wider P3 color gamut but the same resolution as their predecessors, and they run iOS 10 on the 2.3 GHz Apple A10 Fusion quad core, 64 bit CPU with 2 gigs of RAM on the 7 and 3 gigs of RAM on the 7 Plus.

    External changes are minimal but there are quite a few new features inside: IP67 water resistance, stereo speakers, larger storage capacities, 7MP 1080p front camera and improved rear cameras.

    The iPhone 7 Plus has two rear camera lenses, both 12MP: a standard wide view lens and the new telephoto lens (56mm equivalent). The standard camera has OIS, as does the iPhone 7, but the tele lens lacks OIS. The headphone jack is gone, replaced by the Lightning connector, and Lightning earbuds and a Lightning to 3.5mm adapter are in the box. Battery life is improved, the home button is now solid state with haptic feedback.

    ** Read full written review here: http://www.mobiletechreview.com/phone...


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    Senior Member matfx's Avatar
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    Microsoft's Surface Studio

    In recent Microsoft's Windows 10 event a new AIO pc was introduced. It's really big chunk of computer.

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    As a piece of design, there's a lot to like about the Surface Studio. There's no avoiding the fact that its screen, a custom-built, 28-inch 4500×3000 unit that's barely more than a centimeter thick—is strikingly gorgeous. It's large, it's bright, its colors are glorious (it supports the DCI-P3 color space with 30 bits per pixel, which gives it much more punch and depth, especially for reds), and its thickness, or rather, lack thereof, is remarkable. There's no taper or anything like that; the display is a uniform 12.5mm/0.5" thick, and it looks incredible. It makes the LCDs that sit on my desktop at home look as dated as my LCDs make a CRT screen look.

    There's engineering smarts in there, too. That beautiful screen is heavy. It weighs about 6.1kg/13.5lbs, and if you pick it up on its own you notice it. But Surface Studio's party trick—folding the screen from its regular upright position down to a 20 degree angle for "studio mode" where it becomes a computerized drafting table that you can write and draw on—is effortless. The weight of the screen is near perfectly balanced by the springs within the hinge, allowing you to move it between the two positions with a single finger. Microsoft calls it the "Zero Gravity" hinge (because it's as if the screen had no weight) and it really works.

    And as is Microsoft's habit, there's human interaction novelty, too, with the Surface Dial. This is a Bluetooth spinner and clicker with haptic feedback. Spinning the wheel can invoke either system functionality (such as changing the volume) or application features (such as the amount of red, green, or blue used by the current paintbrush in a painting app); there's an API to allow third-party software to provide Dial-specific capabilities. Its unusual feature is that it can be used off the screen, or, when in studio mode, on the screen. When used on the screen, the Surface Studio knows exactly where the dial is and can draw radial menus or other controls around the device.

    This calls to mind the Surface Studio's namesake: the original Surface tables that ran Windows Vista. Those tables could detect and identify certain objects when placed on their surface and could accordingly draw interfaces or other information around those objects. The objects were then tracked as they were moved around the screen, providing a kind of blending between a physical artifact and the digital world.

    Where this comes to its own is when being used with pen input; you can twiddle some property of the pen with your off hand while drawing with your dominant hand, to allow, say, changing the color of a stroke as you draw it. This kind of two-handed pen input is a rarity, and it shows that Microsoft is continuing to think about how people use and interact with computers and trying to push new styles of interactivity.

    But here's the thing, and here's why the Surface Studio is really strange. The Surface Studio looks very good. The computer tucked away in its base isn't as powerful as I would like—I'd like a stronger GPU than the Nvidia GeForce GTX 980M—but can still handle reasonable gaming, albeit not at the full native screen resolution. It's a very desirable machine, smartly designed and nicely put together. It's just that it flies in the face of what an all-in-one system really is.

    While all-in-ones have long been part of the computing landscape, it was arguably Apple's original CRT iMacs that truly made them into desirable, and even iconic, systems. And those iMacs were computers for everyone. They still offered an esoteric, technology-led view of the world, thanks to their embrace of USB connectivity and removal of the floppy drive, but they did so while retaining strong affordability and wide audience appeal. Most all-in-one systems seem to follow a similar path. While some of them can be quite expensive, especially when fully configured, they still retain that sense of being general-purpose jacks of all trades.

    The Surface Studio, however, is not. It's a highly specialized system designed for artists and similar creative types. Mike Krahulik, the artist behind the Penny Arcade webcomic, has been using the Surface studio for the past week, and for him it is a tremendously valuable, versatile device. The ability to transform from a regular computer to a drafting table is not merely some gimmick; it's a significant and desirable feature. Krahulik described the Studio as his dream computer, and that's quite plausible—in his line of work it fulfills so many roles.

    For artists working on computers, even the Surface Studio's price—it starts at $2,999 for a Core i5, 8GB RAM, 1TB storage, and a GTX 965M GPU, ranging up to $4,199 for a Core i7, 32GB RAM, 2TB storage, and a GTX 980M—which feels eyewatering compared to traditional all-in-ones, isn't a huge deal. Wacom's Cintiq touch displays cost $2,799 for a 27-inch unit that doesn't include a computer (it's just a display and input device), and while Wacom's pen capabilities are stronger (the Wacom pen supports tilt detection, for example) the overall package of the Studio is likely to win many fans.

    With the original Surface, and Surface Pro in particular, it was easy to see how other OEMs might copycat the design and how the broader concept as a whole could have mainstream appeal. Surface Book, too, has ideas that could be applied to a wide range of laptops to good effect. Surface Studio, however, has no obvious trickle down effect. It feels like a very nicely put together, very specialized device. I'm sure Microsoft has perfectly achieved what it set out to do with this device, and it's certainly pleasurable to use and look at. But ultimately, it feels like the kind of thing that a lot more people are going to lust after than are ever going to use it.

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    Google Play Newsstand Gets A New Look And Features

    Google Play Newsstand Gets A New Look And Features

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    Google has announced that they have updated their Google Play Newsstand and give it a complete redesign and also some new features.
    As well as they new look there are also a range of new features which are designed to provide you with relevant stories.
    We are applying the power of Google machine learning to Newsstand’s rich catalog in order to find and recommend the most timely, relevant stories for you based on your individual interests.
    When you open the app, a personalized briefing shows you a blend of the top stories you need to know, including major headlines, local news, and personal interests. It’s perfect to start your morning, or to get caught up in under one minute during the day.
    You can find our more details about the updated version of the Google Play Newsstand over at Google at the link below.


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