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Last week, we covered the announcement of the Khronos Group’s Vulkan API, as well as information on how AMD’s Mantle formed the fundamental basis of the new standard. Now that some additional information on Vulkan has become available, it seems likely that this new API will form the basis of Valve’s SteamOS push, while Direct3D 12 remains the default option for Microsoft’s PC and Xbox gaming initiatives. ...
PowerVR is announcing its new high-end GPU architecture today, in preparation for both Mobile World Congress and the Game Developers Conference (MWC and GDC, respectively). Imagination Technologies has lost some ground to companies like Qualcomm in recent years, but its cores continue to power devices from Samsung, Intel, MediaTek, and of course, Apple. The new GT7900 is meant to crown the Series 7 ...
Cheating has always existed in multiplayer games, and for the most part it’s just a minor annoyance. But now that there are millions of dollars up for grabs at eSports tournaments, cheating has become a problem with much larger stakes. So, how do we fix it? Well, a man by the name of David Titarenco thinks he’s solved part of the problem with a tiny little Arduino box he calls “Game:ref.” ...
Microsoft has made massive changes to its console strategy over the last two years. The Xbox One is cheaper, less restrictive, and more feature-rich than it once was. But in spite of these strides in the right direction, the PS4 still remains dominant. And if a recent analyst report is to be believed, Microsoft’s console is doomed to play second fiddle to the PS4 well into 2018. ...
With the Games Developer Conference right around the corner we’ve started to see more gaming and technology announcements cropping up, but a new report on DirectX 12 is certain to raise the eyebrows of any PC gamer. It’s been reported that DirectX 12 — Microsoft’s upcoming, low-latency, close(r)-to-metal API that replaces DirectX 11 — will be capable of running across AMD and Nvidia GPUs ...