Entries with no category
Hideo Kojima’s magnum opus, Metal Gear Solid V: The Phantom Pain, is out today on the PS4, Xbox One, PS3, Xbox 360, and PC. In spite of all of the Konami drama over the last year, MGSV is no worse for wear. In fact, it’s received nigh-on universal praise for both its ambition and gameplay execution. But how do the graphics hold up? First thing’s first: the resolution is different ...
When Ashes of the Singularity launched two weeks ago, it gave us our first view of DirectX 12’s performance in a real game. What was meant to be a straightforward performance preview was disrupted by a PR salvo from Nvidia attempting to discredit the game and its performance results. Oxide Games refuted Nvidia’s statements about the state of Ashes, but the events raised questions about the state of ...
When AMD announced the Fury family of GPUs at E3 back in June, it promised that its new graphics hardware would ship in multiple high-end flavors. We’ve already covered the launch of the water-cooled, 7.5-inch Fury X and the larger, air-cooled Fury, but today’s announcement covers what was arguably the most interesting card of all — the six-inch Radeon R9 Nano. (The GPU was initially referred to ...
Every time a major game launches, there’s a rush to compare performance and specs between PCs and consoles. In the case of Grand Theft Auto V, those comparisons came out solidly in the PC’s favor. While the Xbox One and PS4 versions of the game are still gorgeous, the PC version offers higher detail levels, better foliage, and options like 16x anisotropic filtering (the two consoles only use ...
GOG (formerly Good Old Games) launched back in 2008 as a one-stop shop for older titles without any DRM restrictions. Over the past few years, the service has transformed into a would-be Steam competitor. The GOG Galaxy service went into beta last year as a combined store, social media hub, and software delivery service, but with the same focus on delivering games sans DRM. Steam dominates the ...