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Ever since DirectX 12 was announced, AMD and Nvidia have jockeyed for position regarding which of them would offer better support for the new API and its various features. One capability that AMD has talked up extensively is GCN’s support for asynchronous compute. Asynchronous compute allows all GPUs based on AMD’s GCN architecture to perform graphics and compute workloads simultaneously. Last week, ...
Earlier today, Apple unveiled the new Apple TV at its big September event. With faster internals, a new operating system, and the availability of third-party apps, this is a big step forward for Apple in the living room. There’s a ton of potential for consumers and developers alike. But it’s never going to be the game console you really want. Built with a custom Apple A8 system-on-a-chip, ...
Two major pieces of AMD news have crossed the wire today, and both could be good news for the struggling chip company. First, AMD is announcing a major reorganization of its graphics division. The entire graphics team will now be headed by Raja Koduri, including all aspects of GPU architecture, hardware design, driver deployments, and developer relations. Koduri left AMD for Apple in 2009, only ...
At E3 this past summer, AMD announced four new GPUs that would make up its next-generation product family: The Radeon Fury X, the Fury, the Fury Nano, and the as-yet-unreleased dual-GPU Fury. We’ve covered each launch in turn, but the R9 Nano (AMD opted to shorten the name) is arguably the pinnacle of the entire Fury family. While it’s not expected to match the Radeon Fury X’s performance, it’s ...
As the PS4’s second anniversary draws closer, Sony is working hard on the third major iteration on its BSD-based operating system. With improved cloud storage, better social features, and the addition of YouTube live streaming, this update won’t be revolutionary, but hopefully it’ll make the day-to-day operation of the PS4 significantly less of a hassle. Last October, Sony released firmware ...