As the PS4’s second anniversary draws closer, Sony is working hard on the third major iteration on its BSD-based operating system. With improved cloud storage, better social features, and the addition of YouTube live streaming, this update won’t be revolutionary, but hopefully it’ll make the day-to-day operation of the PS4 significantly less of a hassle. Last October, Sony released firmware ...
Hideo Kojima’s magnum opus, Metal Gear Solid V: The Phantom Pain, is out today on the PS4, Xbox One, PS3, Xbox 360, and PC. In spite of all of the Konami drama over the last year, MGSV is no worse for wear. In fact, it’s received nigh-on universal praise for both its ambition and gameplay execution. But how do the graphics hold up? First thing’s first: the resolution is different ...
When Ashes of the Singularity launched two weeks ago, it gave us our first view of DirectX 12’s performance in a real game. What was meant to be a straightforward performance preview was disrupted by a PR salvo from Nvidia attempting to discredit the game and its performance results. Oxide Games refuted Nvidia’s statements about the state of Ashes, but the events raised questions about the state of ...
When AMD announced the Fury family of GPUs at E3 back in June, it promised that its new graphics hardware would ship in multiple high-end flavors. We’ve already covered the launch of the water-cooled, 7.5-inch Fury X and the larger, air-cooled Fury, but today’s announcement covers what was arguably the most interesting card of all — the six-inch Radeon R9 Nano. (The GPU was initially referred to ...
Every time a major game launches, there’s a rush to compare performance and specs between PCs and consoles. In the case of Grand Theft Auto V, those comparisons came out solidly in the PC’s favor. While the Xbox One and PS4 versions of the game are still gorgeous, the PC version offers higher detail levels, better foliage, and options like 16x anisotropic filtering (the two consoles only use ...