As DirectX 12 and Windows 10 roll out across the PC ecosystem, the number of titles that support Microsoft’s new API is steadily growing. Last month, we previewed Ashes of the Singularity and its DirectX 12 performance; today we’re examining Microsoft’s Fable Legends. This upcoming title is expected to debut on both Windows PCs and the Xbox One and is built with Unreal Engine 4. ...
As VR headsets like the Oculus Rift move closer to production, we’ve started to see more software showcasing what the format can achieve. In some cases, that’s been courtesy of expensive tech demos from existing studios — but sometimes, it’s dedicated fans that produce their own impressive work. A recent tour of Star Trek’s Enterprise-D is making the rounds, courtesy of Unreal Engine 4 and, in ...
Earlier this month, we covered Asus’ insane water-cooled laptop and the appearance of a new Nvidia GPU that looked for all the world like a GTX 980 desktop chip in a mobile form factor. Today, Nvidia is taking the lid off that particular project — and it’s even crazier than we thought it was. Putting a GTX 980 in a notebook chassis is a bit nuts, even if these systems are only portable in the same ...
Earlier this week, we reported on rumors that AMD’s Zen might have slipped into Q4 2016. Since then, we’ve heard the chip could actually launch in the Q1 2017 timeframe — and now, there’s further reason to think that something happened to AMD’s next-generation CPU timetable. Now, it’s been reported that Jim Keller, who returned to AMD to helm its new CPU after a stint with Apple, has left ...
Ever since DirectX 12 was announced, AMD and Nvidia have jockeyed for position regarding which of them would offer better support for the new API and its various features. One capability that AMD has talked up extensively is GCN’s support for asynchronous compute. Asynchronous compute allows all GPUs based on AMD’s GCN architecture to perform graphics and compute workloads simultaneously. Last week, ...