Yesterday, Nvidia took the wraps off its high-end GP100 GPU and gave us a look at what its top-end HPC configuration would look like come Q1 2017. While this new card is explicitly aimed at the scientific computing market and Nvidia has said nothing about future consumer products, the information the company revealed confirms some of what we’ve privately heard about next-generation GPUs from both ...
Earlier today, Sony released firmware version 3.50 (codenamed “Musashi”) for the PlayStation 4. Social features like scheduled events and log-in notifications have made their way to Sony’s console, but today’s biggest news is the support for Remote Play on both Macs and PCs. At long last, Sony has finally decoupled this excellent feature from the wildly unpopular PlayStation TV and Vita ...
Two new pieces of Rift-related news today: First, the company has acknowledged it’s been hit by an “unexpected component shortage,” which delayed some of its shipments. Oculus CEO Brendan Iribe took to Twitter to address the problem. According to Iribe, Oculus will provide free shipping on all preorders, including international ones, as a way to apologize to its most dedicated fans. ...
Update: An earlier version of this post implied that games would be among the Universal Windows applications that would run on either the Xbox One or PC. This is incorrect, the new capability refers to applications, not game titles. Microsoft’s annual Build developer conference is this week, and the company has a number of significant updates planned ...
The launch of the Oculus Rift and HTC Vive has VR enthusiasts salivating for both headsets and content, but these platforms are anything but inexpensive. The Rift (without motion controllers) is $600, while the Vive (with motion controllers) will sell for $800. The third major VR player, Sony, has announced a $400 standalone VR headset and a $500 kit that includes the motion controller and camera ...