There are a lot of ways that EA could deal with its Battlefront 2 program. The company could announce it was redesigning the progression system so that early players didn’t have a huge advantage over those who bought the game later. It could bring its microtransaction ideas back, but use them for cosmetic upgrades that don’t affect gameplay. But being EA, it decided to double down on the worst aspects of game design. And now it’s defending that decision, claiming that it only wanted to respect Star Wars canon. Here’s EA’s CFO, Blake Jorgensen, speaking at the 21st Credit Suisse technology conference:
“The one thing we’re very focused on and they’re extremely focused on is not violating the canon of Star Wars,” Jorgensen said, as reported by GamesIndustry.biz. “It’s an amazing brand that’s been built over many, many years. So if you did a bunch of cosmetic things, you might start to violate the canon. Darth Vader in white probably doesn’t make sense, versus in black. Not to mention you probably don’t want Darth Vader in pink. No offense to pink, but I don’t think that’s right in the canon.”
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