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  1. PSVR hands on: a week with Sony’s virtual reality headset

    by , 10-29-2016 at 04:00 PM


    The PlayStation VR ($399) has been out in the wild for about a week now, and I’ve been busy giving it a thorough workout. Since my headset arrived last Thursday, I’ve spent countless hours fixing cars, golfing, defusing bombs, and leaning perilously over the virtual abyss.
    With a few days of VR exploration under my belt, I’ve emerged from my dark and sweaty headset to lay bare exactly what the ...
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  2. PSVR will support 360-degree videos with the PS4’s Media Player app

    by , 10-24-2016 at 10:28 PM


    If you were worried about Sony’s walled garden limiting your enjoyment of the PlayStation VR, you can breathe easy now. Sony just pushed an update to the PS4’s Media Player app, and the new features it brings will undoubtedly make the PSVR much more appealing to some of us.

    In a post on the European PlayStation blog, Sony outlines a few of the new features added to version 2.5 of the ...
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  3. Future Samsung TVs will include Steam Link streaming game support

    by , 10-24-2016 at 02:28 AM


    Game streaming has been a major focus for multiple companies over the past few years, with new devices (or new capabilities for existing hardware) arriving from Microsoft, Nvidia, Sony, and Valve. Companies like Samsung, which lack any kind of game library, are getting in on the action from a different direction and baking support for existing products directly into its own televisions. Some Samsung ...
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  4. Gears of War 4 runs beautifully on Xbox One, even better on PC

    by , 10-22-2016 at 08:32 PM


    Gears of War was undoubtedly one of the most influential franchises of the Xbox 360 era. Originally developed by Epic Games, those blockbuster releases helped make Unreal 3 the go-to engine for the previous generation. But now that Microsoft owns the series, and a Vancouver-based studio dubbed “The Coalition” has taken the reins, many die-hard fans have been biting their nails to see if the next game ...
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  5. Steam survey suggests VR adoption has skidded to a halt

    by , 10-22-2016 at 07:55 AM


    Ever since HTC and Oculus launched their respective headsets earlier this year, people have wondered which company had shipped more units and how the VR market was evolving as a whole. The Vive took an early lead over the Rift, thanks to unexplained component shortages that took several months for the Facebook subsidiary to iron out. But both firms have been shipping on time for months. Today, ...
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