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  1. Ultimate Xbox One holiday gift guide

    by , 12-02-2016 at 05:04 PM


    This has been an incredible year for the Xbox team. There’s new hardware on store shelves, cross-platform play is going strong, and the Xbox 360 backwards compatible catalog continues to grow. In spite of the platform’s rough launch in 2013, the past three years have been very kind to the Xbox One. And if nothing else, 4K UHD TV owners have a very good reason to grab a new console this holiday ...
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  2. Nintendo Switch reportedly arrives with Super Mario Bros, Splatoon, but no Legend of Zelda

    by , 11-26-2016 at 07:36 PM


    Ever since Nintendo announced the Switch, there have been questions about the platform’s launch lineup, especially after we discovered all of the footage displayed in the launch trailer was inserted in post-production. A new set of rumors about the platform suggests it’ll launch with a new Super Mario Bros, possibly a new Splatoon (it’s not clear yet if this will be a brand-new game, ...
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  3. Hands on with PS4 Pro: How do 1080p displays and PSVR benefit?

    by , 11-25-2016 at 05:24 PM


    Last week, Sony unleashed the PS4 Pro — a mid-generation update that’s focused on serving the emerging 4K market. It’s quite a bit more powerful than the base PS4, and the one-two punch of HDR and a high-res output are sincerely impressive for a $400 box. We know that some releases actually deliver native 4K, other games will use the ingenious checkerboard rendering method to get close to 4K, and ...
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  4. MIT hopes to cut the VR cord with ‘millimeter wave’ wireless headsets

    by , 11-23-2016 at 07:48 PM


    Every VR demo on a PC I’ve seen begins with someone apologizing for the tether. At least with hosted demos, there is someone to manage the cord. Once you set up your own system, you’re left to trip over it shortly after you immerse yourself in your favorite VR game. Currently, the only way around having a tether is by using an expensive, special-purpose, backpack VR PC. Those aren’t all ...
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  5. HTC Vive goes wireless with expensive VR add-on

    by , 11-21-2016 at 09:21 PM


    Given the massive investment in VR, it was only a matter of time before someone figured out how to get rid of one of its biggest limitations — the tethering cord. Whether you’re using an HTC Vive, Oculus Rift, or one of their lesser-known competitors, they all rely on a cable to relay high-resolution video, and sometimes other information, in real time. Startup TPCAST is changing that, with ...
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