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When Microsoft announced the Xbox One, it unveiled a vision of the future in which all games would essentially be digital and could be shared between multiple people via a friends and family account. This vision failed to catch fire with the public for a number of reasons, including Microsoft’s insistence that the console must remain always-on, and the inability to resell games. It’s interesting, therefore, ...
For almost a decade, Apple and Imagination Technologies have been joined at the hip. Every iPhone from the original 2007 model has used a version of a PowerVR graphics core, as has the iPad. Apple’s business has been a huge boon for Imagination Technologies, but the company’s efforts to diversify outside of graphics by buying the MIPS architecture and developing real-time raytracing ...
Free PC games used to be dominated by oddball flash games or small-scale indie testbeds, but the free-to-play phenomenon has completely changed the landscape over the last couple of years. Now, the $60 AAA games that once ruled the roost are getting some real competition from games that offer large swaths of the experience for free. There are innumerable free-to-play games ...
Ever since the Xbox One and PS4 launched in 2013, it’s been clear that both consoles have problems maintaining a steady 30 FPS at 1920×1080 (1080p). Microsoft’s Xbox One has particular trouble with these settings and often runs at a lower resolution than its PS4 equivalent. Quantum Break was supposed to break this trend. The game was developed by Remedy Entertainment, the same studio behind Max Payne ...
After months of waiting, Sony has finally spilled the beans about the PlayStation VR’s retail release. It’s shipping sometime in October 2016, it’ll cost $399, and the PlayStation Camera won’t be bundled in the standard SKU. Based on current Amazon prices, that puts the total cost of the PS4, camera, and PSVR at about $792 — roughly half the price of a PC and Oculus bundle. Is this significantly lower ...