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Extreme Mutant News: Fallout 4’s launch trailer, eye candy, and “Dynamic Dismemberment using Hardware Tessellation”

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by , 11-15-2015 at 09:41 AM (1129 Views)
      
   


Fallout 4, otherwise known as The Game That Ate November, will launch in a matter of days, and we’ve rounded up the various news, pre-releases, technical previews, and developments that accompany the game. It’s been just over five years since we got a new Fallout game, and excitement for the game is reaching a fevered pitch.

First, the technical details. Fallout 4 uses the same Creation Engine that powered Skyrim, but includes a number of sophisticated feature updates that the Creation Engine didn’t support back in 2011. It’ll ship with full DX11 support (there’s no word on a DX12 version, but Bethesda engines have typically lagged cutting-edge adoptions in API. Nonetheless, the game looks incredible. Bethesda is touting a new volumetric light engine, physically based deferred rendering, and a cloth simulation system that lets fabric ripple realistically in the wind. The screenshot below shows how different the same area can look depending on the time of day and ambient weather conditions.




Other features include Bokeh depth of field support, temporal AA, SSAO, something delightful called “Dynamic Dismemberment using Hardware Tessellation,” and screen space reflections. The proof will be in the pudding, but FO4 looks set to jettison the grim, washed-out Wasteland we saw in FO3 and FNV at least some of the time.




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