We covered how Remedy’s Quantum Break is the latest DirectX 12 title to run into problems on the PC. Despite a strong debut for its console, its PC version struggles, particularly on Nvidia hardware. Tweets from the game’s PR representative seem to suggest that at least some of the game’s problems aren’t really something that can be fixed.
When asked whether visual artifacts, ghosting, soft textures, screen-tearing, and texture pop-in could be remedied with a patch, Thomas Puha, PR head at Remedy, stated that “Ghosting is just a result of the temporal reconstruction. Just the way we render things.” Texture pop-in also got called out as an engine-specific issue by Puha, who wrote that it “unfortunately is a quirk of our graphics engine.” Also, there’s not going to be a way to turn film grain off, since that’s another locked-on attribute.
Zooey Deschanel is quirky. Texture pop-in in 2016 is janky.
Whether or not these are major issues for most people, however, is open to considerable debate. I don’t like texture pop-in all that much, but so long as it’s not constant and game-breakingly egregious, it doesn’t wreck games. The Mass Effect titles often suffered from a few seconds of texture pop-in when you entered an area, and it was never more than briefly distracting. The bigger questions are whether Remedy can patch up the performance issues and bypass the limitations that are holding the game back on UWP and DirectX 12.
Is the GTX 970 Ti’s low performance RAM related?
Multiple publications, including Eurogamer and PC Gamer, have noted that Quantum Break doesn’t perform well on the GTX 970 as compared with AMD hardware. Overclock3D ran some benchmarks on the game comparing the GTX 960 against the R9 380 as well as the GTX 980 Ti against the AMD Fury X. Oddly, where Eurogamer reported max frame rates topping out at 5/6 of refresh rate, OC3D managed around 91% of refresh rate — but never a flat 60 FPS, and always with some 1% and 0.1% frame times at or below 30 FPS. Why a $600 GPU can’t manage a uniform 60 FPS at 1080p is a mystery at this point.
The GTX 960 and AMD R9 380 are generally tied at 1080p at the “Lowest” and “Low” detail levels, but a huge gap opens up at 1080p “Medium,” where the R9 380’s average frame rate is 27.5% faster than the GTX 960.
Graph by Overclock3D. GTX 960 vs. R9 380. Performance drops off as RAM demand rises.
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