Rise of the Tomb Raider async compute update boosts performance on AMD hardware
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, 07-19-2016 at 07:38 PM (826 Views)
When we covered DirectX 12 performance a few months ago, we noted a distinct split between AMD and Nvidia. Specifically, AMD picked up substantially more performance from the new API compared with Nvidia, which typically lost DX12 benchmarks even if it won them under DirectX 11. (Note that this refers to Maxwell, which was still Nvidia’s flagship GPU family back then). The exception was Rise of the Tomb Raider, which ran faster on the GTX 980 Ti as compared to the Fury X in both DX11 and DX12.
Crystal Dynamics recently released a patch for RotTR and Overclockers3D put it through its paces. What they found suggested substantial gains for AMD’s Fury X in DX12, but relatively flat performance for Nvidia owners. At 1080p, the Fury X’s performance leapt 25%, from 64 FPS to 80 FPS — and while it still loses to the GTX 980 Ti at that resolution, by 4K, the Fury X is once again in the lead. Total DX11 vs. DX12 performance with the latest patch for both GPUs is shown below:
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