Developer claims PS4K upgrade ‘absolutely’ necessary for VR, slams PS4’s performance
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, 06-05-2016 at 05:18 PM (754 Views)
One of the consistent claims about the rumored PS4K upgrade is that Sony has absolutely mandated backwards compatibility. Developers are supposed to target both the PS4 and PlayStation 4K / PlayStation Neo, but they aren’t allowed to introduce features or capabilities on one platform that don’t work on the other. An anonymous developer has challenged that assertion, claiming that part of why Sony put the PS4K into production is because it couldn’t get VR to run at its target frame rates.
“PSVR was going to be terrible on a [launch] PS4,” a source told Edge Magazine in an apparently deleted tweet. “It was going to be truly awful. Something a bit more powerful starts to bring VR into range.”
The anonymous source also commented on Sony’s plans to upgrade the platform, saying: “I’m not interested in marketing strategies or adoption rates or whatever. I’m not considering that. But as someone who does the technology for video games, somebody doubling my GPU and adding 30% CPU is brilliant. I’d love that every two years. I’d love it every six months, if possible. All I want is the most powerful hardware that I can get my hands on.”
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