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Nvidia’s Ansel is a new tool designed to allow users to create screenshots and even 360-degree “bubble” images

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by , 05-19-2016 at 09:04 PM (1282 Views)
      
   


Friday night’s big GTX 1080 unveil was the talk of the tech community, but it’s not the only project that Nvidia unveiled this past weekend. The company also showcased a pair of software projects it’s working on to showcase both its efforts in VR and its ability to beautify game screenshots.

Nvidia’s Ansel (named after Ansel Adams, the famous American environmentalist and photographer) is a new tool designed to allow users to create screenshots and even 360-degree “bubble” images. The ability to take screenshots in games is nothing new, of course, but Ansel allows you to step “outside” your character and manipulate the camera position before settling on a shot.



One of the frustrating things about trying to create “perfect” screenshots in gaming is that how easy it is to do so largely depends on whether the camera is a flexible, powerful, and intuitive tool or something kludged together by three chimpanzees and a rat after six years of perpetual crunch time. Ansel aims to reduce this type of problem by giving gamers powerful tools to pose and create screenshots — provided that developers support the feature, at least.

Ansel allows you to freeze time inside a game and adjust the camera position to anything you like — even in games that don’t allow a completely free camera already. It then scales up the resolution of the final screenshot to as high as 32x native resolution (4.5 gigapixels). These truly enormous image files — because seriously, that’s going to be one hell of a file size — can then be downsampled for an incredibly high-resolution focus on one specific area.



Other features include the ability to apply specific filters (Instagram for games, we suppose), capture and export in OpenEXR, and the option to capture 360-degree “bubbles” for viewing in VR. Nvidia announced at the same event that it has released an Nvidia VR Viewer for the Google Cardboard app (sadly only Android is supported as of this writing). You’ll be able to adjust the yaw, pitch, and roll of the camera, change the brightness or color, and create 360-degree shots (a gallery of these is available on Nvidia’s website). It’ll be supported on all Nvidia GPUs from the 600 family forwards, which means Kepler and Maxwell users will still have access to this tool.


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