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New Fallout 4 1.2 patch improves performance on all platforms - Bethesda has released the 1.2 patch for Fallout 4 on all three platforms

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by , 12-19-2015 at 05:58 PM (1097 Views)
      
   


Fallout 4 has been widely lauded in the gaming press as a stunning achievement, but performance issues and stuttering have negatively affected the title on all three platforms. The situation was particularly bad on the Xbox One, but the PS4 still struggled to maintain smooth frame rates as well.

On the PC, the situation was even more erratic. The Nvidia GTX 980 Ti I’ve used to test the title was more than capable of maintaining 100 FPS, the maximum refresh rate you can use to play the game without running into problems related to physics and engine issues. But there were many areas of the game where performance cratered to 25-30 FPS.
Now, Bethesda has released the 1.2 patch for Fallout 4 on all three platforms. Eurogamer reports that the PS4’s frame rate is much improved over the previous version of the game — but Bethesda appears to have hit its frame rate targets by lowering visual quality.

You can see the change in the screenshot below. On the left is the Corvega Factory (a particularly problematic area) before Patch 1.2, on the right is the same factory after Patch 1.2.



Original on the left, current 1.2 on the right

The shadows on the left-hand image are being thrown by a staircase that stretches out of frame. On the right, those shadows are removed. I don’t have a “Before” image on the PC, but here’s what that same area looks like on Ultra detail using a GTX 980 Ti.




Again, it’s comparable with the PS4 version. There may be minor differences in quality and ambient occlusion, but the shadows are gone. There’s another way to see the change between the old and new version of the game. First, here’s a shot of the shadows trash can fires used to cast. Apologies for the blur, I had to screencap a YouTube video. Some have speculated this issue is confined to the Corvega factory, since Bethesda called it out specifically, but I don’t think it is.

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