Ashes dev dishes on DX12, AMD vs. Nvidia, and asynchronous compute - the reason why AMD’s performance is so strong
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, 09-08-2015 at 10:03 PM (1647 Views)
When Ashes of the Singularity launched two weeks ago, it gave us our first view of DirectX 12’s performance in a real game. What was meant to be a straightforward performance preview was disrupted by a PR salvo from Nvidia attempting to discredit the game and its performance results. Oxide Games refuted Nvidia’s statements about the state of Ashes, but the events raised questions about the state of Nvidia’s DX12 drivers and whether its GPUs were as strong in DirectX 12 as they have been in DirectX 11. (Oxide itself attributed these differences to driver maturity, not any fundamental quality of either GPU family). Now, an unnamed Oxide employee has released some additional information on both the state of Ashes and the reason why AMD’s performance is so strong.
AMD’s R9 Fury X tied the GTX 980 Ti in Ashes dev dishes on DX12, AMD vs. Nvidia, and asynchronous compute, though NV swept DX11 by a large margin.
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