Diablo Immortal
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, 11-07-2018 at 01:55 PM (1081 Views)
Headed into Blizzcon this year, there was a great deal of chatter about an expected Diablo announcement. While we already knew that the Switch was getting Diablo III, it’s been more than six years since Diablo III dropped. The hope was that we’d see a new game — hopefully one with a better story arc this time around (Diablo III’s gameplay loop is quite good these days, but I’d argue that the actual story was a step back from Diablo II, even by the paper-thin story arcs of this kind of game). At Blizzcon this past weekend, Blizzard did indeed announce a new title — but Diablo Immortal is a mobile game, not a further continuation of the primary story.
Kotaku took the game for a spin and noted how limited it is in practice. Each character class has four abilities that can’t be swapped and no mana, energy, rage, or other resource to manage. There’s loot, but it doesn’t change your character’s appearance and currently only provides basic attack or defense stats. Blizzard has told players that there will be a larger roster of 12 skills to choose from that you’ll unlock over time and that they’re going to have a functional loot system as well.
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