Unlocks All Battlefront 2 Heroes, Removes Pay-to-Win Mechanics
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, 03-27-2018 at 02:01 PM (1239 Views)
EA has completely revamped Star Wars: Battlefront 2 as part of an effort to respond to longstanding player grievances and to remove the pay-to-win mechanics that destroyed the game’s reputation before it even hit store shelves last year.
Where the first Battlefront was an enjoyable, if thin romp through a licensed galaxy far far away, EA promised the second game would deliver deeper play, more vehicles, multiple eras within the Star Wars universe, and a single-player campaign. It even promised to make expansions available to people who bought the base game without splitting the player base between those who shelled out more money for new maps and modes and those who didn’t. So far, so good.
The enormous amount of negative publicity surrounding Battlefront 2 had a substantial impact on the game’s sales. EA initially reported 9 million sales compared with 10 million expected, but later corrected its own figure and reported approximately roughly 7 million sales. While that’s an excellent figure in its own right, it’s also roughly three million fewer copies than the studio expected.
If Battlefront 2 is the kind of game you would have purchased if it hadn’t used pay-to-win microtransactions, there’s a strong argument for purchasing it now. Gamers unquestionably sent a message when they refused to buy the game in the first place. Picking up a copy now that the system is gone would tell EA that the problem really was the microtransaction system as opposed to the rest of the title. Of course, some will argue that EA doesn’t deserve a sale under any circumstances for having the gall to try this trick at all. Either way, EA’s decision to scrap pay-to-win microtransactions is a win for the BF2 player base and a lesson the company won’t soon forget — until it does. Despite the happy ending, we’re still talking about EA, after all.
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