Game Developer Claims One Second Load Times are Coming
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, 03-30-2022 at 02:45 AM (320 Views)
With the arrival of the DirectStorage API for Windows, game developers have begun talking about what it could mean for future games. The technology is currently in-use on the Xbox Series X and is part of the console’s Velocity Architecture. It allows for faster loading and decompression of game assets, quick resumption of paused games, and eliminates various I/O bottlenecks. Since game developers have to implement it in future games, it’ll be awhile before we can experience it. However, Forspoken is a game currently in development that uses it, and it will arrive in October. At the Game Developers Conference this week, the game’s Technical Director, Teppei Ono, shared some of its possible benefits.
According to Forspoken’s Ono, one second load times are within the realm of possibility. The bad news is they were unable to show that in-game.
Ono said over time, more improvements will be forthcoming. The issue seems to be DirectStorage is currently designed to eliminate SSD I/O bottlenecks.
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