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Coming to a Civilization near you! Civilization VI gets launch trailer, October release date

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by , 05-20-2016 at 10:50 PM (1134 Views)
      
   


Firaxis came out of nowhere today to announce that Civilization VI — the next iteration in the classic Civilization franchise that’s probably responsible for enough cumulative productivity drops to match the GDP of a small island nation — will be released on October 16, 2016.
For those who don’t follow Civilization or have only done so intermittently, it’s known as a 4X game (eXpand, eXplore, eXploit, and eXterminate). These types of titles are almost always turn-based and offer gamers the ability to begin as the ruler of a small city-state at the dawn of human history. Discovering new technologies and advances unlocks everything from world wonders (expensive projects that deliver a significant advantage once completed) to alternate forms of government. Each civilization in the game (Aztecs, Americans, English, Chinese, and Zulu are some of the common civilizations) has its own strengths and weaknesses, and players can further fine-tune the game by choosing specific cultural, social, and economic philosophies. Exactly how these traits impact game play varies from title to title, but the subtle changes Firaxis makes to the Civilization formula are what set each game apart from its predecessors.

Coming to a Civilization near you!


Here are the Civ VI features Firaxis has unveiled thus far:
Cities now expand across multiple tiles on the map. In the past, each city, no matter how large, occupied just one map tile while the surrounding tiles were used to implement various improvements. A city in a mountainous area might be surrounded by mines to increase production, particularly if there was a rare resource or two in that area, while a city in grasslands and river country would emphasize food production. Firaxis claims that players can now build cities to take advantage of local terrain, but it’s not clear how this will play out in practice.



Like Civilization V, Civilization VI will keep the one-unit-per-tile rule. This was a controversial change last time around, because it made it more difficult to protect units with low defense from enemy attacks (previous Civ games allowed you to stack units on the same tile). Civilization VI is tweaking the existing formula in one important way: It’s now possible to stack certain support units with other military forces. Warriors can “embed” with settlers, while an anti-tank unit can embed with infantry. This should help prevent some of the problems with 1upt that cropped up in Civilization V without returning to the days when an essentially limitless number units could occupy exactly the same space.



Other features of the series like diplomacy, multiplayer, and the technology tree are all implemented in Civ VI, along with a comprehensive series of tutorials that will teach new players how the game works.




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