Warcraft 3: Reforged Is Generating More Anger Than Acclaim
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, 02-01-2020 at 05:38 PM (704 Views)
When Blizzard announced and launched Starcraft Remastered, the fan and critical response was excellent. People were pleased with the product and quality of the remaster and Blizzard was commended for the work it did. When the company announced Warcraft 3: Reforged, it gave fans plenty to look forward to, including more dynamic cutscenes, significant art upgrades, and some lore tweaks to bring WC3 and TFT more into line with later lore established by World of Warcraft.
It was, in short, a very different type of project than what Blizzard had announced with Starcraft, but it seemed like the team had some really good ideas for how to modernize an 18-year-old game.
The dynamism of the camera is a fraction of what it was, and the overall level of improvement in the scene seems lower. The visual updates aren’t bad, Kotaku reports, tbut they really don’t matter much when you’re practically zoomed out the way you need to be to play the game. Unit animations also still apparently run at 30fps, regardless of game frame rate.
The lack of any real “update” to what was originally billed as a more dramatic overhaul is only part of the problem. With Reforged, Blizzard decided to fuse the clients for Reforged and Warcraft 3 Classic. As a result, a heck of a lot of fundamental functionality just got removed from WC3, even for players who don’t even own Reforged. You can switch between Classic and Reforged graphics in the options menu, but since they use the same client, WC3 owners can’t access the other functions they used to have.
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