Hideo Kojima’s magnum opus, Metal Gear Solid V: The Phantom Pain, is out today on the PS4, Xbox One, PS3, Xbox 360, and PC. In spite of all of the Konami drama over the last year, MGSV is no worse for wear. In fact, it’s received nigh-on universal praise for both its ambition and gameplay execution. But how do the graphics hold up? First thing’s first: the resolution is different ...
When Microsoft first announced the Xbox One, it claimed developers and gamers could take advantage of Microsoft’s unique cloud infrastructure to boost game performance or create special effects that a single Xbox One couldn’t possibly handle. The company never said much about the feature after that, though we saw a glimmer of it last year, when Titanfall ran the game’s AI on Microsoft’s cloud servers. ...
Once Microsoft announced a 1TB version of the Xbox One, it was only a matter of time before Sony would do the same. Now, both console manufacturers are planning to move to the higher storage tier, though Sony has yet to announce pricing for the new model. If it goes by previous trends, the 1TB model will debut at or near the same price as the existing 500GB hardware, which will likely take a price cut ...
Earlier today, Microsoft kicked off E3 with an incredibly solid stage show. It delivered loads of new games, unveiled the crazy “Elite” customizable controller, and it even announced an early access program called “Xbox Game Preview.” But the most interesting part of today’s event has to be the introduction of local 360 backwards compatibility on the Xbox One. Announced as ...
During Microsoft’s initial Xbox One reveal and subsequent E3 demonstrations, it mentioned a capability that we haven’t heard much about since. According to the company, the Xbox One could theoretically be paired with offsite cloud rendering platforms at some point in the future to deliver a superior game experience to anything the console could handle on its own. Since then, Redmond has been silent ...