After Nvidia’s record-breaking quarter earlier this month, it was clear that the overall gaming market had to be in fairly good shape. New data confirms this trend, both relative to the previous quarter and the same period a year ago. No matter where you look, overall gaming shipments are up — but the gains from those improvements aren’t being spread equally between AMD and Nvidia. ...
On November 8, 2006, Nvidia officially launched its first unified shader architecture and first DirectX 10-compatible GPU, the G80. The new chip debuted in two new cards, the $599 GeForce 8800 GTX and the $449 GeForce 8800 GTS. Today, the 8800 GTX’s specs seem modest, even low-end, with 128 shader cores, 32 texture mapping units, and 24 Render Outputs (ROPs), backed by 768MB of RAM. But back ...
For the last few years, Apple has been an AMD-only shop. Graphics may not be a core area that Apple focuses on — OpenGL support in the latest version of macOS remains stuck in 4.1 territory). But it does include*discrete graphics cards in several of its MacBook Pro and iMac products, as well as in all of the Mac Pro SKUs. Now, there’s talk that Apple might switch back to Nvidia. ...
Nvidia’s GTX 1080 and 1070 may win the overall performance competition, but they don’t represent the bulk of the GPU market. According to both AMD and Nvidia, they sell far more GPUs in the midrange than the luxury market. Today we’ll be reviewing Gigabyte’s GTX 1060 G1 Gaming 6GB to see how it compares with a range of current and previous-generation hardware from both AMD and Nvidia. ...
For the last few years, AMD and Nvidia have offered competing versions of the same technology. Both FreeSync (AMD) and G-Sync (Nvidia) are designed to smooth out gameplay presentation and offer superior image quality by matching a display’s refresh rate to the delivery of each new frame. In traditional v-sync, in contrast, frames are either displayed at a steady interval (typically 30 or 60 times ...