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eGPU Tests Show Big Gains For MacBook Pros, Courtesy of AMD’s RX Vega
For the past few years, AMD has worked on a new generation of external GPU technology that would use Thunderbolt 3 and offer a better experience. This push got a major boost when Apple announced back in June that the MacBook Pro line would support this functionality. eGPU support is still being built into macOS High Sierra, but it’s now in a sufficient state for testing.
9to5 Mac took a Mantiz Venus MZ-02 chassis for a spin to find out what kind of performance upgrade Mac users might expect from adopting a high-end GPU. The results are early — hardware isn’t properly identified, and the author may have made a mistake in his hardware configurations, given that he tested Rocket League with vertical sync enabled. While that’s a reasonable option when it comes to how you personally prefer to handle V-sync, it permanently caps performance of any solution at the maximum refresh rate of the monitor. If your GPU can push 500fps and you lock your frame rate to 60Hz, 60fps is all you’re going to get.
But, with that caveat in place, we can at least say the RX Vega 64 retains enough of its raw performance to smash through what the MacBook Pro 13-inch is capable of delivering. Unigine Heaven isn’t a great test these days — it’s old and synthetic — but it does show a MacBook Pro 13-inch barely breaking 10fps on its own compared with a smooth 65fps for the Vega 64.
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Again, early driver support and imperfect hardware detection makes it clear that it’s still early days to be running out to bet on eGPU performance in Apple systems, but the long-term trend is positive. The chassis in question is expensive, at $400, but includes a power supply, can charge the MacBook Pro while gaming, and has SSD mounting brackets, USB 3.0 and gigabit Ethernet support, and a 550W power supply.
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Digital use to transform China economy
THE increasing adoption of digitalization in China could lead to a dramatic transformation of the Chinese economy, according to a latest report by McKinsey Global Institute.
Creative destruction would sweep across almost all economic sectors and enhance efficiency as well as boosting productivity, which would eventually boost the global competitiveness of Chinese companies, it said in the “Digital China” report released yesterday.
“The creative destruction brought by digital technologies is likely to be more rapid and on a relatively larger scale in China because of inefficiencies in traditional sectors and massive potential for commercialization. Digitization can make China’s economy more dynamic, and enable more Chinese businesses to compete globally and even export “Made In China” digital business models,” said McKinsey Global Institute senior fellow Jeongmin Seong.
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NEIGHBOURHOOD HELP Android Apps
NEIGHBOURHOOD HELP
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Neighbourhood Help is a social app that brings communities closer together, and in the upfront happening and assist each subsidiary in the period of emergencies. A community can be an organization of families vigorous in a street, shop owners, little towns, retirement or gated communities, apartments, or anywhere an organization of people or families to your liking to promote each new.
By using this app, you will be practiced to easily and suddenly have enough money an opinion each adherent of the group, taking into account the easily reached shove of a button, that you have a Critical or Medical Emergency requiring the groups immediate protection.
The unique feature in the app is that you pre-photograph album an Emergency statement that your organization members will hear as soon as one of the emergency buttons is pressed. It personalizes the emergency, and your group members will know who has requested instruction and the location of the emergency.
Critical Emergency (Non-medical)
The first button is a Critical Emergency that you press later you require the quick reference from the community or energy due to a Critical Emergency. A Critical Emergency can add taking place a flare in the quarters, an intruder in or just about your dwelling, a domestic issue, etc.
Medical Emergency
The second button is a Medical Emergency that you press when you require the sudden recommend from the community or action due to a Medical Emergency. There are various reasons you may need to use this button where you may not take demonstration up opinion an approach to the right of right of entry emergency services directly from being incapacitated, unable to speak, etc.
This app will have enough money some innocent intimates of mind to people who may be busy alone, communities who what more control in their neighborhood, and may restrict or minimize the intensity of the emergency.
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AMD Has Cut the Performance of Some RX 560 GPUs
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When AMD launched the RX 560 GPU, as an upgrade to the older RX 460, it upgraded the specs of the card slightly. Unlike the RX 580 and RX 570, which retained their GPU cores, texture units, and ROP configurations and simply targeted significantly higher clock speeds, the RX 560 actually changed the core configuration from 896:56:16 (RX 460) to 1024:64:16. Now, AMD has apparently changed its RX 560 configuration without giving any sign they actually did so. The RX 560 is now selling in an 896-core configuration; we’re assuming it’s the same 896:56:16 configuration as the RX 460.
To be perfectly clear: We don’t approve of or condone this practice. It’s not unusual for GPUs to be sold in different memory configurations, but some companies, like VisionTek, don’t even list the core count on their RX 560s on their own product pages. A sufficiently high base clock and turbo boost could compensate for the loss of the texture mapping units and GPU cores, but that doesn’t seem to be what’s happened here.
It would be one thing if these GPUs were confined to the bottom of the market, or restricted to 2GB configurations, but they aren’t. Browsing Newegg shows plenty of Radeon RX 560s for sale in both 896 and 1,024-core configurations, including an Asus RX 560 with 896 cores for a whopping $140. (There’s an Asus RX 560 that shows on Newegg’s product page as costing $166, but when you click through it’s priced at $129).
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What’s the Best Processor for PC Gaming?
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Choosing the best processor for PC gaming is a rather more complex proposition than it seems at first glance. After all, “best” is not a single metric. The simplest way for us to help you decide would be to link our Core i7-8700K (See on Amazon) review and leave a two-word caption: “This one.” But simply picking the most expensive and/or fastest processor a company offers for consumer desktop PCs, without any coherent rationale behind the choice, ultimately wouldn’t answer the question.
The truth is Intel and AMD offer a fairly wide range of CPUs at different price points, clock speeds, and capabilities. “Best,” for our purposes, is not defined solely as “fastest,” but contains some performance-per-dollar weighting as well. This is especially true in games, which often don’t scale well above four cores and almost never take advantage of Hyper-Threading. And as for AMD, the company’s Ryzen architecture, which debuted in March of this year, is worth serious consideration. Let’s break down our favorite choices for each company.
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Cryptocurrency Hysteria Pushes GPU Prices Sky High
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One of the most important choices every PC builder makes is which graphics card to buy. That choice has been getting much more stressful lately as the price of GPUs skyrockets. You can thank the surge of interest in cryptocurrency for the increase in graphics card prices, but Nvidia is trying to do something about it. “Trying” is the operative word here.
As recently as the middle of last year, you could get a high-end GPU from Nvidia for around retail price. The cost of AMD’s cards has been on an upward trend for even longer, though. Late last year, increased interest in cryptocurrency sent speculative virtual money enthusiasts running for their nearest GPU retailer to pick up equipment for a mining operation. That’s left precious few cards for gamers who just want to frag some noobs.
Cryptocurrencies like Bitcoin and Ethereum are too mature now for a small-scale GPU mining operation to net much cash. Even newer coins like Monero might only make an operator the equivalent of a few dollars per day, but a jump in the value of the coins could make them instant millionaires. As a result, it’s a terrible time to buy a GPU for gaming. Cards like the GTX 1070 that cost under $500 last year are now selling for closer to $1,000. Even used cards will cost you $800 or more.
Nvidia has had enough of the price gouging, so it’s asking retailers to reserve some supply for gamers. Specifically, Nvidia’s proposal is a limit of two cards per customer, enough to set up a sweet SLI rig if that’s what you’re into. It can’t make anyone do that, but its own online store has implemented the pricing limit. Nvidia hasn’t increased the price of the “Founder’s Edition” cards, either. Even with the limit, Nvidia’s supply is all sold out.
If you need a graphics card, your best bet is to wait on Nvidia to restock at its more reasonable prices. I wouldn’t expect those units to last long, though. If people aren’t buying them for crypto mining, they might just flip them for a big profit to those who are.
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Hawaii Proposes Legislation to Regulate Loot Boxes in Games
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Legislators in Hawaii were among the first to express concern over the use of loot boxes in video games when Star Wars Battlefront II was in the news. This issue didn’t fade away, though. Lawmakers have introduced several bills designed to clamp down on the use of randomized loot crates in games, which are compared with gambling in the legislation.
Loot crates have been featured in games for years, but Electronic Arts’ particularly rapacious version in Star Wars Battlefront II kicked off a firestorm on the internet. As the release of Battlefront II approached, beta testers complained that too many items were locked up inside the random loot crates, and many of those items could change the gameplay. This left players with little choice but to drop cash in hopes of getting the items they needed. EA also stuck hero characters behind the loot crate paywall — the only alternative was to grind for up to 40 hours just to unlock a character.
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Sony Slashes PSVR Prices As Low As $200
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Sony has cut the price of its PlayStation VR systems, after a holiday sale apparently moved enough units that the company wants to goose them further. Through Saturday, March 3, Sony’s standalone headsets and bundles (See on Amazon) will be just $200, down from the $300 standard price.
Remember, the standalone headset doesn’t include the camera that you actually need to make virtual reality work. To enable that, you need a camera, which is why some of the associated game bundles are a pretty good deal. The Doom VFR Bundle includes the PSVR headset, PlayStation Camera, Sony’s VR Demo Disc 2.0, and Doom VFR itself. Price: $299, down from $399.
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Game Mod Developer Caught Deliberately Distributing Malware
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It’s sometimes genuinely odd how little attention people pay to their own industry. In 2007, Sony dropped a rootkit onto users’ PCs when they attempted to play an audio CD. In 2008, EA took serious heat for integrating aggressive DRM into its products that directly hampered gameplay. Assassin’s Creed Origins was wrapped in so many layers of DRM, end users blamed the game’s initially poor performance on its DRM implementation (EA denied this, as it would). In aggregate, most gamers are willing to tolerate DRM so long as it doesn’t prevent them from using the software they purchase, harm the performance of their PC or console, and doesn’t install actual, literal malware on their systems.
Given how long topics of piracy and DRM have been hotspots in the PC community, you’d think any game developer would be familiar with them. And apparently, you’d be wrong.
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Khronos Brings Vulkan to MacOS
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Apple loves to position itself as being on the cutting edge of OS research and development, but its long-term support for graphics APIs it didn’t develop in-house has been generally terrible. macOS is still limited to OpenGL 4.1, which was released in July, 2010. To put this in roughly approximate terms, imagine if Microsoft had quit evolving its graphics APIs with DirectX 11.0 and still expected everyone to rely on it for gaming and professional applications. Apple has launched its proprietary API for iOS and macOS, Metal, but it refused to support Vulkan, the open-source, low-overhead API intended to match DirectX 12 in the PC space. Fed up with this approach, the Khronos Group, which maintains Vulkan, has announced its own effort to bring Vulkan support to macOS and iOS whether Apple approves of it or not, via a thin translation layer.
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Microsoft Will Add AMD FreeSync Support to Xbox One S, Xbox One X
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As time has passed, the various console generations have become more similar, both to each other and to PCs. It’s become common for games to launch on multiple platforms simultaneously and the SoCs inside the Xbox One and PS4 are both built by AMD. Now, Microsoft has announced that the Xbox One S and Xbox One X (See on Amazon) will pick up a major PC feature — support for AMD’s FreeSync standard.
FreeSync (AMD), G-Sync (Nvidia) and Adaptive Sync (the overarching VESA standard) are three names for technologies that do the same thing: Synchronize the refresh rate timing of the display to the frame rate of the GPU.
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An AMD slide explaining FreeSync / Adaptive Sync. Nvidia’s G-Sync accomplishes the same thing.
With both FreeSync and G-Sync in-market, monitor manufacturers have tended to bake in FreeSync support more often than G-Sync, possibly because Nvidia’s version of this feature uses a proprietary ASIC on the desktop and because of reported licensing costs. While the exact details on the latter aren’t known, there are more FreeSync panels in market and at much lower price points.
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4K Burnout Paradise Remaster Makes Us Long for the Heady Days of 2008
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More than a decade ago, Criterion Games released Burnout Paradise, its car-smashing magnum opus, on the Xbox 360 and PS3. Long before Forza Horizon came to dominate the open-world racing genre, we were bumping to a late-aughts pop-punk soundtrack in Paradise City. Now, we can revisit this beloved classic with all of its DLC in 4K on modern consoles.
With 28 reviews counted, the remastered PS4 release is sitting at a 81/100 average on Metacritic, and the Xbox One version scores very similarly. It’s not going to blow your mind this far from the original release, but that’s a solid critical showing for a $40 remaster.
The original 360 game enjoyed a higher score of 88/100 with 68 reviews, but times were very different. This kind of open world was still novel, so the fact that the game still holds up so well to modern sensibilities is worth appreciating. There were countless contemporaries to Paradise, but few would warrant a rerelease at this point.
The remastered version benefits from AMD’s EQAA at 4X, higher quality textures, improved shadows, and substantially heavier alpha effects. The 360-era geometry, LOD pop-in, and low-res intro remain in place, but the moment-to-moment driving looks great. Not only is it an improvement over the old console versions, it’s better than the PC version on max settings. PC gamers needn’t worry though, the remaster will be coming to Origin eventually.
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Valve Removed Steam Machines From Its Home Page
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Steam Machines were supposed to take PC gaming mainstream by simplifying setup and moving the games in your living room. Valve had high hopes for the project, but Steam Machines never took off. The company now seems to be distancing itself from the failure, as Steam Machine listings are no longer accessible from the Steam front page.
When it announced the Steam Machine initiative, Valve trotted out most of the big names in PG gaming as hardware partners. It said Steam Machines were on the way from Asus, Alienware, Falcon Northwest, Gigabyte, and many more. However, most of these vendors backed out or indefinitely delayed launch plans as it became apparent Steam Machines would not be a slam dunk.
You can still access what remains of the Steam Machine landing site via a direct link — not that you’ll see much when you get there. It lists only five devices, one of which is no longer available on the manufacturer’s site. Several of the remaining systems are arguably not even Steam Machines as Valve envisioned — they run Windows 10 instead of SteamOS.
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Apple’s New eGPU Support
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Laptops make tradeoffs by definition, but one of the largest has always been in graphics. Physics simply doesn’t allow for a high-end desktop GPU in a svelte, laptop-friendly form factor. And the lighter and thinner you make the portable, the less room you’ve got for an aggressive, power-hogging GPU. The promise of an external graphics dock is that you can eat your laptop steak and have it too, thanks to a second enclosure that handles the GPU, provides power to it, and in some cases includes additional features and capabilities not found in the laptop itself.
Apple recently added support for eGPUs to macOS 10.13.4, which has caused its own problems based on how the support was implemented. Such headaches might be worth it, if they yield huge performance improvements — but Ars Technica’s findings suggest professional users will want to pay attention to the list of situations where an eGPU either doesn’t work, or works less well than you’d expect.
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Valve Announces Steam Will Stream to Phones, Tablets
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Game streaming may not have conquered the world the way some pundits thought it might, but we’ve seen real improvements in the capability across the last few years. Nintendo’s Wii U was an early iteration on the concept, Sony added the ability to stream some games to the Vita from the PS4, Microsoft will stream games to a Windows computer if you have an Xbox on a local network, and Nvidia’s GameStream can stream titles from a local PC with a GeForce GPU to other devices. Up until now, Valve’s Steam Link device has served a similar function — but the company is taking steps to expand what Steam Link offers by moving from a hardware solution to a much more flexible app.
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China and US move closer over ZTE
CHINA appreciates the United States position on the Chinese telecom equipment maker ZTE, Foreign Ministry spokesman Lu Kang said yesterday.
He will continue to hold consultations with the US economic team headed by Treasury Secretary Steven Mnuchin on economic and trade issues between the two countries, Lu said.
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Sony Plans to Move Away From ‘Gadgets.’
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Sony’s Kenichiro Yoshida, who took over the CEO position in April, reportedly plans to move away from manufacturing “gadgets” and towards other revenue sources in a bid to transform Sony’s position in the global economy. Sony, of course, built its reputation on those same gadgets, starting with transistor radios, and moving into televisions, consumer electronics, and home entertainment more generally. Devices like the PlayStation family gave the company one of its most enduring “ins” and established it as a multimedia titan. But Yoshida wants to restructure the company around subscriptions and content, not hardware, and he’s looking to trim the company’s investment in the more physical aspects of its business.
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Intel Will Enter GPU Market By 2020
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When Intel hired Raja Koduri away from AMD and announced it was working on discrete GPU solutions, it still wasn’t clear exactly when the company would enter the market. Intel CEO Brian Krzanich has told analysts that the company intends to enter the market in 2020 — a slightly faster time frame than Nvidia or AMD may have planned on, and one with potential ramifications for both companies.
It was never likely that Intel would leap into the graphics space. The typical rule of thumb is that creating a new CPU architecture from scratch can take 4-5 years, and while graphics cards are considered to be an easier lift in that regard, 2-3 years is not uncommon. While Intel had obviously planned to launch itself into the GPU market before it hired Koduri, it would want to bring him on during the beginning of that process. With a late-2017 hire, a 2020 launch date is aggressive — but within the realm of possibility.
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Nvidia May Have a GPU Inventory Problem
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There are reports that Nvidia might have a GPU inventory problem on its hands. If true, it would explain why Jen-Hsun told the press that new GeForce cards wouldn’t arrive for a “long time,” when other sources we’ve spoken to have implied a much quicker release time frame within the next few months. As always, stories about rumors, inventory levels, and unannounced products should be taken with lots and lots of salt. Say, a GeForce GTX 2080 worth?
This rumor started with SemiAccurate and has been discussed in several other locations. The general claim is that Nvidia overshot its mark on cryptocurrency mining sales to the point that it was forced to take back 300,000 GPUs it had already shipped to OEMs. Nvidia has also pulled out of a talk it was planning to give concerning its “Next Generation Mainstream GPU” at Hot Chips 30 in August this year. In other words, headed into Computex at the end of May, it was expected that we’d see a GeForce launch and technical discussion coming out in the late July / early August timeframe, which is in-line with the rumors we had heard at ET. But now, the technical discussion at Hot Chips has been pulled and there are rumors of inventory build-up related to cryptocurrency mining — and a resultant delay that will push out the launch of next-generation Nvidia GPUs.
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MacBook Pro review frum 2018
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MacBook Pro, Apple is simply endeavoring to keep pace with whatever remains of the processing business. The greatest update is Intel’s most recent CPUs, which have been flying up in PCs since the previous fall. What’s more, there are some other slight equipment changes, as well. Essentially, it’s an exemplary Apple invigorate: Not much has changed. Put the MacBook Pro next to each other with a year ago’s model and it’s difficult to differentiate.
All things considered, in case you’re a dedicated Mac client, it’s precisely what you’ve been sitting tight for. Every other person should take a long, hard take a gander at the opposition.
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Battlefield V and Nvidia’s DXR
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When Nvidia launched the RTX family, it did so with a promise of future ray tracing support in games. That ray tracing support has been slow to materialize — we’re now nearly three months past the GPU family’s launch event, two months past commercial availability, and there’s no support in shipping games. That state of affairs is likely to continue for at least a little while post-launch, with DICE confirming that Battlefield V won’t ship with Day 1 RTX support.
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I'd love to see how newer games will look like once this technology becomes more popular.
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GPU Shipments Fall 16 Percent as Crypto Sputters Out
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Normally, we don’t greet news of a sharp decline in GPU shipments with any enthusiasm, but recent data from Jon Peddie Research on the current state of the GPU market may be better-received than most. Year-on-year desktop GPU sales fell 16 percent in Q3 2018 compared with the same period in 2017, thanks to a decline in crypto-related GPU sales.
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Intel Shows Off New Gen11 Graphics
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Intel’s Architecture Day 2018 this past Tuesday wasn’t just a CPU show. The graphics market is poised to be a significant component of Intel’s strategy going forward, and the company’s Gen 11 solution looks like it’ll be a potent improvement over Skylake. These improvements are long overdue.
For most of the past twenty years, the phrase “Intel graphics” was a contradiction in terms if you cared about gaming. Starting in 2011, with Sandy Bridge, that began to change. There was a period of roughly five years where Intel’s own solutions were improving at a solid pace. From 2011-2015, IGP performance improved in real terms, meaning Intel’s GPUs got faster more quickly than games demanded additional GPU resources. There were still only a relative handful of titles that could be coaxed into running well, but the situation was improving by the year. And then it stopped. Neither Kaby nor Coffee Lake contained any additional 3D optimizations. After 3.5 years in the proverbial wilderness, Intel wants to change that.
The new Gen 11 GPU is Intel’s first TFLOP-class GPU hardware. It implements a tile-based renderer, presumably to take advantage of tiled rendering’s lower power consumption and increased efficiency. The GPU will contain 24-64 execution units and it packs a 4x larger L3 cache.
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Nvidia May Be Building New Turing GPUs
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There’s been a lot of reporting on the idea that Nvidia is preparing to launch a set of GPUs without ray tracing support over the past few months, including new rumors that broke before Christmas making the same claims. It’s a good time to round them up and look at the possibilities.
As always, rumors and speculation should be taken with a grain of salt. Speculation about rumors and speculation should be taken with several more.
The primary new rumor is from Videocardz, which claims that Nvidia is either preparing to launch a GTX 1160 or possibly a 1660 Ti (Expreview reports 1660 Ti behind a password-locked article, while Videocardz has heard 1160 itself). The rumor is straightforward enough: Nvidia will split the RTX branding into GTX and RTX flavors, with GTX cards lacking ray tracing support. The new GPUs would still be based on the Turing architecture but would carry new model numbers. It is not clear if they would be Turing-class GPUs with the RTX capabilities fused off or whether they’d use entirely different die. It also isn’t clear if Nvidia would maintain a GTX alternative entirely up the stack. Which strategies make the most sense depends on the starting assumptions you make for why Nvidia would do such a thing. One thing we will say is that it probably makes good sense for Nvidia to split the cards by model number and abbreviation rather than just abbreviation. Either “GTX 1160” or “GTX 1660 Ti” is much less likely to be confused with a hypothetical RTX 2060 than a GTX 2060 / RTX 2060 co-branding effort.
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The AMD Radeon VII’s Core Configuration Has Been Misreported
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CES is always a hectic time for reviewers and companies — I’d argue it’s one of the busiest weeks of the year if you’re a tech reporter. Because of this, it’s not unheard of for incorrect information to leak into the channel, despite the best efforts of all involved.
In this case, there’s a correction we have to issue regarding AMD and its just-announced Radeon VII. Earlier today, ExtremeTech ran a story claiming that this GPU would have a core configuration of 3840:240:128 (GPU cores:texture units:render outputs). This information was based on reporting from other sites who have attended the show and attested to the accuracy of this information. The data was reported in the context of AMD disclosing further details about the GPU while at the show, not as rumor or unverified reporting, which is why we didn’t present the usual caveats when we gave this data.
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Nvidia May Be Working on GTX 1660 Ti Positioned Between GTX 1060, RTX 2060
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A few weeks ago, we covered rumors that Nvidia would launch either a GTX 1160 or a GTX 1660 Ti as a non-RTX, Turing-based follow-up to its current high-end family of GPUs. We’re hearing more rumors about the 1660 Ti version of that part, with new data suggesting it’ll drop into space below the RTX 2060, possibly as a GTX 1060 direct replacement.
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Nvidia Stock Smashed on Weak Earnings
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Nvidia’s stock was hammered today after it warned on Q4 earnings. The slump has been particularly bad — at this writing, it’s fallen 13.68 percent — because Nvidia’s Q4 2018 already wasn’t going to be as good as analysts were hoping back in Q3. When Nvidia made its Q3 2018 earnings announcement, it declared that the collapse in GPU demand for crypto mining had left it with a glut of Pascal GPUs to sell. As a result, it would not manufacture additional midrange cards in Q4 and would instead focus on moving its existing inventory. This led to Q4 earnings would be lower than what investors might expect.
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Metro Exodus Makes Much Stronger Case for Nvidia RTX Ray Tracing
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Metro Exodus drops on Friday, and early previews of the game have begun to appear on various websites. This is an important launch for Nvidia and its RTX GPU family. Metro Exodus is the second title to support Nvidia’s RTX technology and the first game to launch with support for both DLSS and ray tracing.
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Google Expected to Reveal Game Streaming Service
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This year’s Game Developers Conference (GDC) will include a new keynote presenter that could signal a shift in how people play games. Google has sent out invites to its GDC press event, during which it’s expected to unveil a new game streaming product. This could be the next step for the recent Project Stream test.
There have been rumors about a Google game stream product or service for several years. Initially, leaks pointed to a hardware platform called Yeti that would stream games to a connected display. In late 2018, Google rolled out a game streaming test called Project Stream. To publicize the demo, it worked with Ubisoft to give everyone free access to the new Assassin’s Creed Odyssey.
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OpenAI Launches Neural MMO to Train AI in Complex
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Over the past few years, we’ve seen a number of AI projects demonstrate how effectively artificial intelligences can play certain games, from classics like chess to the Chinese game Go and even DOTA 2 and Starcraft 2. Now, the non-profit OpenAI has released what it calls Neural MMO. The look is heavily reminiscent of Minecraft, but the long-term impact of the idea could be considerable.
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Mobile Trading : the new BUZZ word in Capital Markets Industry!
Mobile Trading is a radical application, which includes comprehensive trading and market monitoring platform. It offers real time streaming quotes, charts, market depth and the ease to trade hassle free across all asset classes anywhere and at any time.
With Mobile trading, investors can access trading platforms from their mobile phones rather than being restricted to traditional trading methods via computer. This technology allows the user for smart phone access to actively manage their portfolios even when they are away from a desktop/laptop.
Trading through the Smartphone can keep investors up to date with the latest most important impactful events on the financial markets around the world and in the local environment. This in turn affects the big shot financial firms in a direct way, as their reactions will be based on the results of these events and their effect on the market as they happen.To know more read our latest blog on mobile trading
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Google Announces ‘Stadia’ Game Streaming Service
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Google rolled out the Project Stream demo last year, letting players experience the new Assassin’s Creed: Odyssey in a browser. We all suspected this was just the start of a major game streaming initiative for Google, and now we know for certain. At GDC 2019, Google has unveiled Stadia, its new cloud-based gaming platform. It lets you play AAA games on any device with Chrome including laptops, phones, tablets, and TVs.
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Samsung Flashbolt HBM2 Is 33 Percent Faster
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Samsung has announced its latest version of HBM2 (High Bandwidth Memory) with a sharp increase in capacity and overall performance. It’s likely a response to the advent of GDDR6, at least in part — the gap between the two memory standards has shrunk significantly.
Back when HBM debuted, the gap between it and GDDR5 was significant. HBM-equipped GPUs could offer significantly more memory bandwidth at lower power consumption. But unlike typical RAM cycles, in which a new technology debuts on a limited number of cards and then waterfalls into the larger market, HBM and HBM2 have both remained at the very top of the stack. AMD used HBM2 for its Vega 56, 64, and Radeon VII consumer cards, but Nvidia has opted to rely on GDDR6, which also offers its own density improvements.
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Intel Details Faster Gen 11 Graphics Architecture
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Intel has released a new design document detailing its Gen 11 GPUs and how they’ll differ from its previous family. Up until this point, we’ve gotten modest details on the new uarch, at events like Intel’s Architecture Day, but this new data backfills some of the expected technical details. Intel’s Gen 11 graphics architecture is expected to be the basis for its upcoming Xe discrete GPU architecture, so the advances debuted here are a preview for at least some of the features those cards should deploy.
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Google Stadia Is Powered by Intel CPUs
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When Google announced its custom streaming Stadia solution, it made it clear that it had partnered with AMD to deploy a custom GPU with 10.7 TFLOPs of compute power and 8GB of HBM2 RAM. There was no mention of the CPU used, but a note in Google’s presentation referenced Hyper-Threading technology — not SMT.
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Apple's Biggest Mistake Yet
This week Apple (AAPL) held an “event” to announce its entry into streaming videos and credit cards. Among the cheers and applause and the “think different” banners, this marked a new low in the company’s fading effort to remain true to Steve Jobs’ vision of stunning innovation and creativity.
How Apple plans to compete in the already-crowded streaming business and the super-crowded credit card business is not well supported by any business logic. On the content side, Apple brought out some star-studded names such as Spielberg, Oprah and Reese. They would be the stars featured in new original content for which Apple allocates about $1 billion. But this funding could support only about 30 shows, which barely moves the needle when considering the offerings from Amazon, Netflix and HBO. Netflix alone spent more than $12 billion on content in 2018, and will increase that to $15 billion this year. And let’s not forget the Disney-Fox merger that closed this month, too.
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New Nvidia Drivers Unlock Ray Tracing on GTX Cards
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When Nvidia launched Turing, it decided to bifurcate its product branding, splitting the GeForce brand into two segments. GTX cards, even those based on Turing-class GPUs, would not include the new specialized hardware functions that enable Nvidia’s ray tracing support. RTX cards, which support Microsoft’s DirectX Ray Tracing (DXR) with some additional hardware capabilities, would.
Last month, the company shifted this guidance. DXR/RTX capabilities would be unlocked on Nvidia GTX GPUs, including last-generation Pascal cards, via a special driver update. But Nvidia’s early discussions of DXR also emphasized that the performance impact of enabling ray tracing was ruinous — heavy enough that only specialty cards like Turing could handle it in the first place. The new WHQL 425.31 driver enables RTX on GTX GPUs.
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Create Games, Music, Artwork, and more...
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Media Molecule, the Sony studio behind beloved games like LittleBigPlanet and Tearaway, has had its hands full these past few years with an ambitious project. Simply called “Dreams,” this new game/toolset takes much of the creative spirit of their previous releases and blows it out to fill a full voxel-driven 3D world.
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Biostar and GT8 Motherboard
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Once upon a time, motherboard chipset updates were major news — mostly because we were impatiently waiting for circuit engineers to fix whatever they’d broken in the previous hardware release. There’s a lot less of that these days, happily, but the flip side of that equation is that motherboards don’t tend to evolve as quickly, either. A new PDF released by Biostar — probably before the company was supposed to and since removed — suggests that AMD’s upcoming X570 chipset will buck this trend by introducing support for several significant features.
According to Biostar, its upcoming Racing X570 GT8 will feature support for PCIe 4.0, with two full-size slots electrically configured for x16 and x8 operation, and a third full-size slot with an x4 configuration hanging off the southbridge. The three M.2 slots are described as being connected to the CPU and the southbridge, respectfully, using PCIe Gen 4 in all cases. Bandwidth is stated to be 32Gb/s, which corresponds with a PCIe 4.0 x4 link.
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