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  1. Mobile Game Publisher Created AI to Identify Big Spenders

    by , 10-29-2019 at 11:20 AM
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    The era of mobile gaming started off great with cute little time-wasters like Angry Birds, but then in-app purchases happened. Today’s top mobile games are mostly “free-to-play,” which is a nice way of saying everything you do seems to cost money. Some players are willing to pay, and one publisher has developed an AI that can ...
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  2. Internet Archive Adds 2,500 Playable MS-DOS Games

    by , 10-17-2019 at 05:09 PM
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    Great news for fans of old PC games: The venerable Internet Archive has made an additional 2,500 MS-DOS games playable online in a browser, and in most cases with accompanying manuals. We’ve already seen playable games from a variety of vintage software platforms appear over the past several years, many via the Internet Archive itself. ...
    Tags: games, ms-dos, old pc Add / Edit Tags
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  3. Nvidia Launches Game Studio to Bring Ray Tracing to More Retro Titles

    by , 10-16-2019 at 11:22 AM
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    Earlier this year, Nvidia launched a very old game into the modern era with an RTX-enhanced version of Quake II. The new version of the very old game was generally well-received. It helps that Quake II was an iconic title in its own right, with a shareware demo that allows anyone with an RTX GPU to download and experience the first few levels of the game without ...
    Tags: game, gaming, nvidia, quake Add / Edit Tags
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  4. Google’s Plan to Overcome Stadia Latency Issues

    by , 10-12-2019 at 03:08 PM
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    One of the problems facing Google Stadia — beyond Google’s habit of slaughtering every project that doesn’t become an instant, industry-dominating hit — is that there’s an intrinsic latency baked-in to using it. There’s simply no way to send data over hundreds to thousands of miles and not have intrinsic latency attached. This may not be a problem if you live near a Google ...