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  1. Mobile Game Publisher Created AI to Identify Big Spenders

    by , 10-29-2019 at 11:20 AM
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    The era of mobile gaming started off great with cute little time-wasters like Angry Birds, but then in-app purchases happened. Today’s top mobile games are mostly “free-to-play,” which is a nice way of saying everything you do seems to cost money. Some players are willing to pay, and one publisher has developed an AI that can ...
  2. Internet Archive Adds 2,500 Playable MS-DOS Games

    by , 10-17-2019 at 05:09 PM
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    Great news for fans of old PC games: The venerable Internet Archive has made an additional 2,500 MS-DOS games playable online in a browser, and in most cases with accompanying manuals. We’ve already seen playable games from a variety of vintage software platforms appear over the past several years, many via the Internet Archive itself. ...
    Tags: games, ms-dos, old pc Add / Edit Tags
  3. Nvidia Launches Game Studio to Bring Ray Tracing to More Retro Titles

    by , 10-16-2019 at 11:22 AM
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    Earlier this year, Nvidia launched a very old game into the modern era with an RTX-enhanced version of Quake II. The new version of the very old game was generally well-received. It helps that Quake II was an iconic title in its own right, with a shareware demo that allows anyone with an RTX GPU to download and experience the first few levels of the game without ...
    Tags: game, gaming, nvidia, quake Add / Edit Tags
  4. Google’s Plan to Overcome Stadia Latency Issues

    by , 10-12-2019 at 03:08 PM
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    One of the problems facing Google Stadia — beyond Google’s habit of slaughtering every project that doesn’t become an instant, industry-dominating hit — is that there’s an intrinsic latency baked-in to using it. There’s simply no way to send data over hundreds to thousands of miles and not have intrinsic latency attached. This may not be a problem if you live near a Google ...